Leroy Jenkins

The purpose of my CRIT will be to break down the game mechanics in Celeste and how these mechanics tell a complicated and unique story. I want to examine how the game uses very few cut scenes, and very few lines of dialougue, to tell a story. My audience for this CRIT will be people who are interested in games and their mechanics. Playing Celeste will not be a pre-requisite to watch, but it would help. It will be a video essay in the same form as Youtubers like Every Frame a Painting. Mainly an essay, but with visual evidence rather than textual evidence.

This project will take me considerable effort. As an experienced video editor, and former member of the Highlands Ranch High School TV production team, I care a lot about how a video is edited and how it looks and how it sounds. I hope my project will be around 6 minutes long and include various interesting moments. I will use Final Cut Pro X or maybe Adobe Premiere, if I cannot “””acquire””” a new copy of final cut.

As with all video editing projects I plan multiple obstacles. Finding appropriate footage, as I do not have a capture card, along with just the process of editing, as anyone who has edited video can tell you it can be a long arduous process. While I do not have any big projects in the work for other classes, I do have to travel for speech this weekend. So I will have to finish this project before and after the weekend with very little time during the weekend to work on the project.

Overall, I’m hoping with this project I can further my ability to articulate myself on video games. I want to be able to explain to friends why I like games in those constant GOAT game conversations or just Game of the Year conversations (but we all know the game of the year is Super Mario Bros 2 Baybeeee).

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