The Analog Game Experiment

The game testing was short but went as expected. There were countless minor flaws, both with my GMing and the game. I wish I had more time to explain the game and also I wish the testing was in front of people who knew each other better. The players did not immediately seek out to hunt the witch, instead they chatted about the questions on the prompts. This may mean that the prompts need to be more revealing. I think the witch was not clear, however, we only got through two nights. I think the voting system worked better than expected because it allowed for late game chaos, which is part of the fun of Burn the Witch, the chaos it will cause. I think this also works as a great metaphor for actual witch hunts. I do think a lot can be fixed easily. The Sheriff is currently too powerful and showing the role card of a player to another player is game breaking. Further, I think there needs to be more ways of finding out who the witch is. I wish we could change the system of testing altogether, as right now it is overcomplicated. Frankly, I wish this could be a Jack Box game rather than a holistic card game. It could also be a combination phone and card game. Which would allow for no GM and no confusion. 

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