The game I am making will be called Burn the Witch. It is a secret role game where players try to find a witch and burn the witch based on a variety of trials.
This game will function a lot like mafia with extra tests. It will have a night mode where the witch can curse one to two players, along with other roles acting in way to change the gameplay. In the daytime there will be one test per day where non witch players will receive a prompt and the witch will receive a different prompt. These tests should create doubt among players who the witch truly is.
The purpose of this game is to be a fun party game for larger groups.
The key rules are that no player will reveal their identity, players can burn a witch through a four stick voting system, after five nights the witch will win, by burning the witch the villagers win. I hope this game appeals to all ages but specifically younger audiences, probably college age nerds who want a game to play at large get togethers. There will be a game board, role cards, test cards, and notebooks. The obstacles are minor mechanics like how many days there will be which will need lots of playtesting to determine if the mechanics also work. The more major obstacle is how the games’ testing will work to be effective.
Schedule
Rules made/Outline–by meeting with Peter
Rough Game Draft–by testing in class
Final Game–March 10